The division 2 gear spreadsheet
The new system brings a host of much needed refinements, paired with a cleaner UI that will better assist agents with parsing what drops are improvements and which are trash. Moving from the old Gear 1. Every item in The Division 2 will make the transition to Gear 2. All talents are being removed from regular High End and Superior items, with the exception of chest pieces, backpacks and weapons a list of these new gear talents can be found here.
These will reroll with one of the new talents making their debut in Gear 2. Exotics will have revised talentsand Named Armor will have their talents replaced either with a roll higher than what is normally permitted, or with a roll not usually found on that specific category of equipment.
Gear Sets will have a backpack and chestpiece talent as wellbut they will be designed to amplify and enhance the four-piece set bonus. A list of the new exotics and their drop locations can be found here.
Yep, stats in Gear 2. This goes doubly for Brand Sets, which have all been updated to feature set bonuses that compliment a specific playstyle and a list of those bonuses is located here. A large part of this stat overhaul comes from the newly introduced Core Attributes which function similarly to the core attributes from the first game. All gear will now roll with one of three core attributes outside the regular attributes: Weapon Damage, Armor, or Skill Tier which replaces Skill Power.
Brand Sets will have a core attribute assigned to them based on the role they fill, so defensive brands will have Armor, damage brands will have Weapon Damage, and skill brands will have Skill Tier. This also means talents no longer require a set amount of specific skills to unlock, so agents can focus on the stats they want without worrying about whether their talents will activate or not. The Budget System has been tossed out, so stat rolls no longer limit each other. All stats now have a chance to roll well, no matter how great other stats on an item are.
Damage to Elites and Explosive Damage have been removed from the loot pool, and will be replaced with a stat that fits their old role so a damage roll for DTE, and skill roll for Explosive Damage.
Explosive Damage does appear on two Brand Sets, it will merely not roll on other items with Gear 2. Mods have also been updated in Gear 2. Gear mod slots will only roll on specific pieces of gear — the mask, backpack and chest piece. There will only be one mod slot each, and gear mods have been condensed to a single roll. With the removal of Skill Power for Skill Tiers, skill mods no longer have a limitation associated with their use. Any skill mod can be equipped, regardless of Skill Tier.Jump to navigation.
If you purchased the Warlords of New York expansion, you might notice that your pre-expansion gear score has vanished.
Every piece of gear holsters, backpacks, gloves, etc. In addition to a core attribute, each gear piece also rolls with bonus attributes which are randomly pulled from the following list:. As for weapons, they each have two Core Attributes by default, a damage bonus for their associated weapon class shotgun, SMG, marksman rifle, etc.
If a weapon is high-end yellow loot rarityit will also have a third attribute, one which might not normally roll on that particular weapon class. With the debut of Gear 2. The recalibration library essentially allows players to unlock a permanent version of an attribute bonus or talent by extracting said bonus or talent from a piece of gear destroying the gear in the process.
Once an attribute bonus or talent is unlocked, a player can apply it to another gear piece or weapon as long as it matches the item that was used to unlock the bonus or talent so if the player unlocked an attribute bonus by dismantling a holster, that bonus can only be applied to other holsters.
Swapping in an unlocked attribute bonus or talent naturally involves replacing an existing bonus or talent, and the player also has to pay a material cost much as they did using the old recalibration system.
As we mentioned above, the addition of the recalibration library means that players should resist the urge to immediately get rid of any gear they no longer need. Instead, they should first check if that gear has any attribute bonuses or talents that can be extracted into their recalibration library. Once a player has reached level 40 and filled out their recalibration library a bit, they can start fine-tuning the attribute bonuses and talents on their gear to better fit with their desired playstyle.
Thanks to the more streamlined Gear 2. Whether they prefer to tackle missions solo, roll with a group on higher difficulties, or just explore the open world for events and bounties, there are builds and loadouts to compliment every type of player. Equip the Shield skill along with your favorite shotgun and pistol and then go to town. Being a mostly solo player, I tend to focus on survivability while also ensuring I can handle enemies form different engagement ranges.
The Division 2 – Gear 2.0 Guide for Warlords of New York
I tend to spec my gear attributes towards Skill Tier and Skill Haste so that my skills are more powerful and I can use them more often with just a dash of Armor, Health, Armor Regeneration, and Weapon Damage. View the discussion thread. Video Game Reviews. The Division 2: Everything you need to know about Gear 2. Mar 10, Understanding How Gear 2. Related News. Mar 17, This week, The Mar 09, The Division 2 animated short sets the stage for upcoming expansion. Feb 25, To get fans up to speed and hyped about the release, Microsoft is giving away an Xbox Series X Refrigerator.Loot, Gear and Weapons - Beginners Guide - The Division 2
In Division 2, some of the gear pieces you can pick up will have a brand name attached to it. These are specific "manufacturers" of the equipment you use in combat.
When you pick up branded gear, they provide a set number of unique bonuses that can be specific to a weapon, skill, or statistic. Each piece will have a bonus and will unlock more depending on the number of pieces you equip.
You don't need to equip 3 pieces of a brand set to get a bonus because each piece will already have 1 bonus activated. But if you like the 2nd or 3rd bonus in the brand set, you need to equip the corresponding number of pieces. C Ubisoft Entertainment. All Rights Reserved. Your feedbacks will be checked by our staffs and will be attended to accordingly.
Reader Comments. Alias Optional Max. China light does have gloves that drop. Read on. Article Menu. Featured Titles.The power to shape this community is in your hands. Keep it fun, keep it respectful and remember that in the end -- it's just a game.
Still has work needed but we are constantly working on it but with it being in a great place for much needed info still! Here is the Link to The Spreadsheet 2. A User experience may vary and guarantee is not for everyone. Please do not use if you suffer from: constant DZ ganking, stash space issues or Delta These two guns don't have a mag attachment and just start with a 50 round mag instead.
I thought mist of these calcs generally assumed the 20 round mag to account for this, or just a separate column, but at the very least it's worth pointing out to anyone confused by the outliers. If so which talent? I've seen Killer, In-Sync, Fast hands, strained, and frenzy.
Keep it fun, keep it respectful and remember that in the end -- it's just a game. Are there any comprehensive spreadsheets out there of data compiled or datamined? The D1 gear attribute spreadsheet was the most useful resource I used throughout D1's life cycle, would love to have one for D2 bookmarked as soon as it's built. Yeah, it's subject to change but I can't be the only one interested in seeing what kind of talents and mechanics the devs are planning on introducing into their loot this time.
So far I've seen themes around having your armor break for insane damage bonuses, breaking enemy armor for damage bonuses, bonus armor effects after a certain action blue overshield beyond your maxarmor kit related bonuses, etc. Would be cool to see what everyone else has found, even if the numbers change or if some get omitted from the game entirely by launch. I have a personal spreadsheet that I built to keep track of my gear and to play around with loadouts, but I'm not planning to start one for TD2 until after I reach endgame.
There was this list I saw a few days ago as well. I too am a big fan of the original datamined gear attribute spreadsheet. The D1 gear attribute spreadsheet was the most useful resource I used throughout D1's life cycle.
Considering the guy who put the most work into the Div1 gearsheet no longer datamines good luck with that. There's people already taking up the slack, same as there are people who are going to be making build videos seeing as Marco seems to be done with TD2. They can do majority of it but won't be able to complete the sheet as well as it was for Div1, also noones going to be datamining any time soon due to the file structure for Div2.
Erghh, easiest way to explain is. You need the right key to unlock the files, but the key is a needle in a haystack. Wait, there are probably some, but a lot of things will change.
Welcome to Reddit, the front page of the internet. Become a Redditor and join one of thousands of communities. Want to add to the discussion? Post a comment! Create an account. Ohhhh yeah let the data mining commence!!!! Thanks Agent!!!Indeed, meticulously assembling a powerful set of gear can be a whole lot of fun.
For players interested in maximizing their power level, along with their Gear Score, a new fan-made The Division 2 build calculator offers a welcome tool for planning out those dream builds. Players that visit the Gear Builder's site will be greeted by a simple interface, and inputing details, such as armor values and brands for the various gear slots, will give them a clear picture of the overall performance of any specified set of gear.
While many players are likely to use their own spreadsheets to make these types of calculations, RTW-'s Gear Builder packages it in a clean, user-friendly interface. That said, the creator is quick to mention that this should be considered an Early Access release.
This information has prompted several helpful Redditors to offer their assistance on the project if RTW- is willing to make it open-source. Another element that is currently missing is the ability to switch the calculator to World Tier 5.
With the recent release of The Division 2 's World Tier 5this is certain to be a feature that many fans will be interested in, and RTW- indicates that it will be implemented as soon as they have added new gear set items to the Gear Builder. Then, once they have planned out the perfect build, it is as simple as getting out there and finding all of the requisite gear in-game. Source: Reddit. William Parks is an editor at Game Rant with a background in visual arts.
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